The best opening moves in Klondike Solitaire start with a quick scan of the tableau. After the deal you have 28 cards across seven piles: piles 1 through 7 hold 1, 2, 3, 4, 5, 6, and 7 cards respectively, with only the top card of each pile face up. That leaves 21 face down cards and 7 face up cards in the tableau, plus 24 cards in the stock. Focus your opening on exposing hidden cards, playing aces and twos, and deciding when to turn the stock. The first five to ten moves matter most, and your draw mode (draw one or draw three) changes the strategy.
Scan the Board Before You Move
Your first move in solitaire is not a card move. It is a visual scan. Look at the seven face up cards and note where the aces are. Move an ace to a foundation the moment it appears, because it opens space for the rest of the suit. Also note which piles have the fewest face down cards. The rightmost pile starts with 6 hidden cards, the most of any pile, so exposing that pile should be a priority. Check for any king that could fill an empty pile later. Finally, see if any face up card can be moved to another pile to uncover a face down card. That is your primary goal in the opening: expose as many hidden cards as possible.
Play Aces and Twos First
When you see an ace among the face up cards, move it to a foundation immediately. Twos follow safely if the matching ace is already in the foundation. These early foundation plays clear tableau space and may let you move other cards. If no ace is visible, look for a two that matches an ace already played. Do not hold back a playable ace or two in the hope of a better move later. The foundation is the only place these cards can go, and playing them early reduces clutter.
Prioritize Exposing Hidden Cards
After foundation plays, your next priority is uncovering face down cards. To do this, move a face up card from one pile onto another. Follow these steps:
- Check piles with only one or two face down cards. Those piles are close to being empty.
- Look for a face up card that can be moved to a longer pile. For example, a 6 of hearts can go onto a 7 of spades.
- If you can move a card from a pile with many face down cards, do that. But the best move is to clear a short pile first.
- Only a king or a king led run may fill an empty pile, so if a pile becomes empty, you must have a king ready to fill it.
When to Touch the Stock
Decide when to start drawing from the stock. Many players turn stock cards too early. A good rule is to exhaust all tableau moves first. That means moving every possible card between piles, playing every ace and two, and uncovering as many hidden cards as you can. Only then should you draw from the stock.
Draw One Versus Draw Three
The stock holds 24 cards. In draw one, all 24 stock cards are reachable on each pass, so you can see every card in order. In draw three, only every third stock card (positions 3, 6, 9 ... 24) is reachable on the first pass, which is 8 cards. That means in draw three you get fewer choices, so you want to have the tableau as open as possible before you start cycling the stock.
Build Runs Carefully
As you play the opening, you may create descending runs of cards in the tableau. For example, a king, queen, jack, and 10 of alternating colors can be moved as a unit. Only a king or a king led run may fill an empty pile, so if you have a king in a run, you can move the entire run into an empty pile. This can expose many hidden cards at once. But do not break a run just to make a small move. Think about whether moving a single card now will help you later. In the opening, you want to create long runs that free up piles.
Deal with Blocked Columns
Sometimes you will have a pile where the face up card cannot be moved because there is no legal landing spot. For example, a 3 of clubs on top of a pile with no 4 of any color available. In that case, wait for the stock to give you the needed card. Do not waste moves trying to force it. Instead, work on other piles. The rightmost pile with 6 hidden cards is often the hardest to open. Focus on clearing shorter piles first, then use the empty spaces to shift cards around. If you have a king, save it for an empty pile.